Wednesday, 21 May 2014

Week Two





A moving object bridging the gap between the two sides of the valley in the distance. 



Sunday, 4 May 2014

EXP2: The Space Between

The final animation showing the two monuments 'Terrestrial Fluidity' and details within Lumion at dusk with three textures.




Also my model has been uploaded to the 3D warehouse under: EXP2: The Space Between William Charalambous. A small preview of this can be seen below. 

Final Lumion Images and Dropbox Link

The final five Lumion images of the two monuments: Terrestrial Fluidity

"A disregard for the ground plane in defy of gravity; developing terrestrial references through flexibility and fluidity of spaces and circulation."


The first image gives an idea of the size of monuments and the position of it. It shows the flowing landscape which integrates both land and monument; ambivalently they both connect and remain distinct features from the land.
This shot shows the dark texture to the left in the foreground and the second monument with fluid stairs and the flexibility of spaces created by the elevations in the landscape which mould with the seats.
This image highlights the disregard of the ground plane and the 'terrestrial' form of the right curvilinear monument. 
The circulation and flexibility of spaces can be seen within this image leading from the stairs through the landscape and to the terrestrial monument which also has detail seats that are integrated within the poles at the bottom of the monument making it multi-purpose.

Final image showing a close up of the light and medium textures and the spatial relativity of the human form to the monument and its fluid circulation which leads to this framed view looking out over the sea.

Link to the dropbox folder (must already have a dropbox account):
https://www.dropbox.com/sh/62pzdrthm62p3q5/ONvhzkaOt2​ 

Monuments with Textures


The three textures underneath show the light, medium and dark texture applied to significant areas, highlighting the monuments. These images have been taken from the Collada File and highlight the detail of the textures as well as the space created between and around the monuments.

Light                  Medium                     Dark
High angle image showing the circulation and spaces created by and between the two monuments

View through the gap in the rectilinear monument
Textures Close-Up


Low angle view to highlight the three textures and changing levels of landscape

Finalising Monuments: Sketchup

These images below show the final development of the monuments, I have integrated a staircase to a lookout on the rectilinear monument, four seating areas between the monuments 2 of each 'theme' curvilinear and rectilinear. These have been positioned to sit in both the shade and the sun at different times of the day and year. Finally I have also added curvilinear seating areas onto the two posts of the curvilinear monument. 


Plan
Back Elevation | Changing seating heights for landscape moulding
Left Elevation | Changing seating heights for landscape moulding

Back Left High Angle | 3D | Shadows

Back Right High Angle | 3D | Shadows

Front Right High Angle | 3D | Shadows

Saturday, 3 May 2014

Textures: Light, Medium & Dark

These textures focus on the scale from light to dark and the steps it takes to get there. They are seen to be used to create, complicate, hide, join, extend, compact and discontinue spaces within or on the monuments. Darker textures may be used to reduce the amount of light a surface may project, and vice versa for lighter textures whilst also creating a feature or ornament for the area. 

Below is a palette of six main ideas developed from light to dark within six steps.



Light 






Medium 






Dark

From this I have chosen three textures (one light, one medium and one dark) to apply within my model to particularly significant faces and these are seen below.